Brandon: The third level of the game is a real terrific highlight of the game. The Sulon levels have to be my favorite setting of this tale altogether. Kyle’s home is not a hovel. Nor is it a mansion. The place has been occupied by horrible Tusken raiders that seem less tame than the ones Luke ever encountered. These Tuskens have likely my favorite weapon of the game in their possession: the bowcaster! As I stated in aprior installment of this blog, I did a post on the weapons earlier and here’s the link. I compared it to a
lever action rifle of the 19th century in amodern caliber, like .44 Magnum.
Austin: I totally agree with Brandon. The third level of the game, Return Home to Sulon, is a definite highlight of the game. I always found the inclusion of Tusken raiders as the most common non-Imperial enemy type on Sulon to be a little strange. Strange, too, is their use of the bowcaster, a weapon exclusive to Wookies as best as I can tell elsewhere in the Star Wars universe. This feels like a way to shoehorn in some more classic Star Wars imagery, though, and that’s certainly welcome. The architecture of the Katarn house makes for a great level, but, outside of the initial rooms, it seems like it would be an odd place to live. Even odder is the incredibly dangerous and roundabout path to Morgan Katarn’s workshop. While the house is supposed to be in disrepair, it’s almost impossible to imagine a non-deadly route the old man could’ve taken even in the best of times. Stripping realism away, though, this is an incredibly fun stretch of game.
Brandon: The house itself is an intense battleground of exploration and close quarters fighting. However, this pace changes to the maze like waterpark of the fourth level which is essentially a training center for lightsaber use. And then there is level five! Baron’s Hed: where Kyle remarks “the empire sure knows how to ruin a good city.” Unlike the Nar Shadaa levels, this is a truly ruined city. Let’s explore why.
Austin: Level Four, The Jedi’s Lightsaber, is the throwaway level of the Sulon set, as Brandon kind of alludes to here. It’s a good training ground for the lightsaber, but it’s fairly linear for a JK level and the level design isn’t terribly interesting. It’s a good bridge, though to the first level in Baron’s Hed, which is another highlight of the game.
and frantic. It really is a great set up to the following levels.
Austin: The urban environment of Baron’s Hed is perhaps the first “believable” level of the entire game. While the population is low and the building types are somewhat homogeneous, there is life here and you can stumble through a marketplace, a bazaar, a home, and so forth in your quest to get through the city. I liked this level a lot more than I remembered, and I appreciated that it was at least somewhat non-linear. Like Brandon noted, some of the shootouts become quite frantic as time goes by.